Sketch 3, first draft
Sketch 3 was introduced to me as a photoshop killer, which of course it is not. Once I got over the enthusiastic introduction, and accepted it as a new and different thing it seemed to be a bit easier to give it a chance.
To get an idea of what sketch was about I took on something familiar, reproducing the Weather Underground homepage, it made focusing on the tools and how they worked easy.
It has it's own logic for how it imagines things to be built, and while it makes sense and makes some things fast, sensible to edit in an iterative workflow, some generative tasks felt slower and clunky to me. It may be that I am so used to my Adobe workflow, shortcuts, etc so I will give it more time.
I had started to use Keynote here and there for quickie wireframes and medium fidelity mocks, and this has a similar feel with way more power.
I have a few side projects I can run though it to see how I feel after putting a few more miles on it.
I was pretty grumpy when one of my first projects was unreadable and I lost some time, but with a tentative pardon I gave it another go. Once I gave it some traction on real site projects (multi-page, multi-option exploration) the tool really opened up.
Now I am that guy in the office evangelizing "oh sketch can automate that, oh sketch has a plugin for that"